DAY NINE
![]() Complex Population: 18 It's 8AM, and you wake from that deep, dreamless sleep that enforces curfew as always. There's breakfast available in the cafeteria if you want it, as well as meals from 11AM-12PM and 7PM-8PM, but otherwise? The day is yours. Take your time to explore the complex, relax, and enjoy each others' company, as who knows what the next day has in store? Though as you explore, you may notice that there's a few new doors unlocked and a new place for you to spend the day. Behind one door, you'll find a neat, tidy classroom. Like the Media Lab, none of the textbooks seem to cover anything past the 1940s, but if you'd like to do arts and crafts, the supply closet may be your place to spend the day. Across the walkway, there's also a small garden for growing fresh vegetables, so maybe you can finally be somewhat free of canned food. For once, there's nothing amiss about the Complex. This post is for the first day as defined in the schedule. This post is for general mingling and CR buidling, and will not include significant plot interaction. ic rulebook character statuses character profiles private conversations graveyard |
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I doubt I can outright share anything. But if there's a way to help without that, we'll try. Luke's apparently been offering hints. Don't write him off.
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[not that a guy with one foot can investigate rooms that thoroughly but still, they need a starting point.]
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But I told you the sorts of people to look at in my letter. I stand by it.