DAY FIVE
![]() Complex Population: ??? It's 8AM, and you wake from that deep, dreamless sleep that enforces curfew as always. There's breakfast avaliable in the cafeteria if you want it, as well as meals from 11AM-12PM and 7PM-8PM, but otherwise? The day is yours. Take your time to explore the complex, relax, and enjoy each others' company, as who knows what the next day has in store? Though as you explore, you may notice that there's a new door unlocked and a new place for you to spend the day. Even better, it's two rooms! You'll find a dated computer lab, but at least you can play classics like Kid Pix and Ski Free. Connected to the lab is also a small movie theater, though the movie selection only goes up to 1940... Also, anyone taking a stroll by the fountain this morning may notice something odd about it. The water is red. This post is for the first day as defined in the schedule. This post is for general mingling and CR buidling, and will not include significant plot interaction. ic rulebook character statuses character profiles private conversations graveyard |
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[But since they have to do something... it's time for another river crossing! 250 feet across, 5 feet deep in the middle.]
This one is less wide, so I'm going to ford it.
...damn it.
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[ SHIJIMA......................she's frowning. ]
So it's a matter of depth for fording, I suppose...
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[This game makes no sense.
Onward they go, though. There's another dang blizzard, and then they arrive at Fort Kearney and... just keep going because Britt's an idiot and forgot to hit yes to look around. Now they're at Chimney Rock. Time to try and trade, Alice wants more oxen to make up for the ones that got lost and drowned.
373 bullets for an ox...]
I'm gonna do it. We have plenty of other food and apparently we can't shoot people, so what's the point of having ammunition?
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[ SHIJIMA AGREES shijima should. not agree? ]
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...should we stop to look at it or just keep going?
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[ wHY IS THAT YOUR GO TO IDEA OF WHAT TO DO AT A GRAVESITE ]
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Or tries to, anyway.]
What idiot was playing with fire in the wagon?! [PROBABLY JEFF. But six miles later, they make it to Fort Laramie! They can buy supplies, thank god.]
More oxen, some more food... anything else, Shijima? We don't really need more ammo and I think we have enough sets of clothes already since Bigby died.
[They could buy some wagon axles, though.]
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[ ... ]
Can we trade Jeff for supplies?
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It won't let me.
[SIGH. She'll just have to pay for the axles, then, which she does... and then, onward to Independence Rock! ...somehow they make it there without incident and that's boring, so onward again to South Pass.
On the way they find an abandoned wagon with three sets of clothing.]
...huh.
[Their luck is actually pretty decent...? They make it to the pass without problems, too.]
Do we want to go for the Green River crossing or go to Fort Bridger?
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[ AND SHE HATES TALKING 2 PEOPLE SO SHE WON'T SUGGEST TALKING 2 NPCS... ]
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[TO THE RIVER THEY GO.]
Oh, this one is almost 22 feet deep, so I guess we shouldn't try to ford it. [...] I still don't want to pay for a ferry. Should we try and float the wagon again?
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[ THIS CAN ONLY END BADLY ]
It's just making our own ferry, right...?
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[THEY HAD NO TROUBLE FLOATING THE WAGON ACROSS?? only one member of this group is dead what the heck, I'm disappointed, game.
Onward to Soda Springs... Along the way they find some wild fruit. Nobody wants to trade there so they continue on to Fort Hall!
...and get lost, losing four days.]
Ugh, I bet Jefferey was navigating.
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It needs to let our characters do things more. We'd do it better.
[ JUST SAYING ]
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No kidding! [Alice is sort of getting bored... she still wants to hunt down the ox thief.
...oh. Uh.]
That's... unfortunate.
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[ she doesn't seem that beat up over maybe future dying...oh well ]
...Can we sacrifice Jeff before me?
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[HMMM.]
If it was a poisonous snake, maybe he can suck the poison out.
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[ rude af ]
Since doctors aren't an option, I suppose we'll just have to go onwards...unless "Enter" gives us other options.
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[BOO. Onward to Fort Hall. They find another abandoned wagon but this time there's nothing in it... nobody wants to trade at Fort Hall and nothing useful is for sale there, either, so they continue on.
Next destination: Snake River Crossing. Kind of ominous, considering Shijima's snakebite. ...on the way they get lost again and lose 4 days. And just before they get to the river there's another wagon fire, but they only lose four sets of clothing.]
It's a thousand feet across. Wanna float it?
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[ #YOLO ]
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[WHY AREN'T WE DYING.]
Ooh, good! We did it!
[Onward to Fort Boise...]
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We're getting good at crossing rivers, I suppose. Where's the skill in this game...?
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[He's still not dead, but it's more in line with what she expected to happen to Jeff.
On the way to the Blue Mountains, a box with "Bad Water" pops up a couple of times, but somehow no one gets sick? WEIRD. But now it's time to make a choice.]
Do we want to go to Fort Walla Walla or head for The Dalles?
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[ WHATEVER ]
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[One of the oxen dies before they make it to the Dalles... but they have no choice but to keep on keeping on despite the hot August weather, the bad water, and the inadequate grass. 5 miles out they find an abandoned wagon with clothing and bullets.]
Okay, so we can either float down the Columbia River or take the Barlow Toll Road. I still don't want to pay anything and floating has worked for us so far... what do you say?
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