DAY THREE
![]() Complex Population: 33 It's 8AM, and you wake from that deep, dreamless sleep that enforces curfew as always. There's breakfast avaliable in the cafeteria if you want it, as well as meals from 11AM-12PM and 7PM-8PM, but otherwise? The day is yours. Take your time to explore the complex, relax, and enjoy each others' company, as who knows what the next day has in store? Though as you explore, you may notice that there's a new door unlocked and a new place for you to spend the day. There's a workshop and tinkering lab that you can now access. It includes everything from power tools to more terminals (so no need to crowd around the commissary terminal to chat with Judy anymore). As tempting as all these tools may be, they cannot be removed from the lab. Only completed projects may be taken out of the lab. That said, it seems like someone may have already been here, as there's blood smeared on one of the terminal's keyboards. Also, anyone taking a stroll by the fountain this morning may notice something floating in the water: a boy's severed foot. This post is for the first day as defined in the schedule. This post is for general mingling and CR buidling, and will not include significant plot interaction. ic rulebook character statuses character profiles private conversations graveyard |
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[It... doesn't really sound like a nice thing when she says it. Even though she totally tried pulling the "girls get the bed" thing herself?? Oh well.]
So... when do you think the next dead body is going to show up?
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They wouldn't make it easy for us to guess, now, would they?
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[Alice shrugs and pushes around some of the food on her plate with her fork.]
For one thing, we didn't even catch the person who did it. For another, they wouldn't spend time setting all that up if it was only going to happen once. That would have been a waste.
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Would it really be a waste if they were intent on disposing than all of us?
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[Alice shrugs again.]
They have to use it more than once to get their money's worth, if nothing else. It's just a matter of when it's going to happen.