DAY THREE
![]() Complex Population: 33 It's 8AM, and you wake from that deep, dreamless sleep that enforces curfew as always. There's breakfast avaliable in the cafeteria if you want it, as well as meals from 11AM-12PM and 7PM-8PM, but otherwise? The day is yours. Take your time to explore the complex, relax, and enjoy each others' company, as who knows what the next day has in store? Though as you explore, you may notice that there's a new door unlocked and a new place for you to spend the day. There's a workshop and tinkering lab that you can now access. It includes everything from power tools to more terminals (so no need to crowd around the commissary terminal to chat with Judy anymore). As tempting as all these tools may be, they cannot be removed from the lab. Only completed projects may be taken out of the lab. That said, it seems like someone may have already been here, as there's blood smeared on one of the terminal's keyboards. Also, anyone taking a stroll by the fountain this morning may notice something floating in the water: a boy's severed foot. This post is for the first day as defined in the schedule. This post is for general mingling and CR buidling, and will not include significant plot interaction. ic rulebook character statuses character profiles private conversations graveyard |
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I haven't found him yet. But I think I've found other forms of magic. There's a lot that's hidden because people don't want to see it.
... I didn't believe it in it until I saw it either, but there comes a point where rationality becomes ignorance.
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I guess it's nice to have things be simple like that.
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[Although Dojima can't think of a single thing that could be explained through magic, mundane or not]
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Have you ever met any psychics before? They tend to have a connection with it, if they're real.