DAY THREE
![]() Complex Population: 33 It's 8AM, and you wake from that deep, dreamless sleep that enforces curfew as always. There's breakfast avaliable in the cafeteria if you want it, as well as meals from 11AM-12PM and 7PM-8PM, but otherwise? The day is yours. Take your time to explore the complex, relax, and enjoy each others' company, as who knows what the next day has in store? Though as you explore, you may notice that there's a new door unlocked and a new place for you to spend the day. There's a workshop and tinkering lab that you can now access. It includes everything from power tools to more terminals (so no need to crowd around the commissary terminal to chat with Judy anymore). As tempting as all these tools may be, they cannot be removed from the lab. Only completed projects may be taken out of the lab. That said, it seems like someone may have already been here, as there's blood smeared on one of the terminal's keyboards. Also, anyone taking a stroll by the fountain this morning may notice something floating in the water: a boy's severed foot. This post is for the first day as defined in the schedule. This post is for general mingling and CR buidling, and will not include significant plot interaction. ic rulebook character statuses character profiles private conversations graveyard |
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Comes close if you ask me. [It's also clear he's a little bothered by the events of the previous day, but not enough to dwell. Death happens. They just have to hope it won't happen again anytime soon.] What do you think would happen if one of us really got sick or hurt in this place?
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I imagine someone here would be able to help you. Many of them are kind and caring. Why do you ask? Are you feeling unwell, or is the lack of suitable nutrition concerning you?
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[she nods.]
I am glad to know they are all as committed to finding a way to escape this place as I am, too.
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